Gran Turismo 6 - December 6, 2013 on PS3

This right here echoes so many of my gripes...

Any car I buy should have the potential to make as much horsepower (given enough money, of course).

Horsepower wasn't what I was referring to...but so far, the NSX has been a wise purchase. I haven't needed to drive any car for most of the races yet...nor have I had to modify it much.
 
Horsepower wasn't what I was referring to...but so far, the NSX has been a wise purchase. I haven't needed to drive any car for most of the races yet...nor have I had to modify it much.

I know. It's just that I find it lame that GT limits my NSX (or choose another car, if you like) to 400ish horsepower max, when there are stock cars that I have no interest in driving that make 600 horsepower. Part of the fun (the biggest part of the fun, IMHO) is taking a car that starts as "weaker" than the competition and building it up to blow the doors off the million-dollar competitors.
 
I finally got a chance to play the game for a decent amount of time.

First off, I will say I am pleasantly surprised. My old gripes still remain, and I'm a little miffed that they further simplified the tuning parts (combining parts like clutch/flywheel and brakes/calipers, etc). However, this is the first installment that I have played since GT3 where the cars (at least the NSX) have more horsepower potential than the previous installment (they went down with each installment prior). The 91 NSX, for example, tops out at 451 horse power, compared to the 425 from GT5).

I also like that they have started adding more custom parts like "flat floors" and such.

The coffee breaks are actually fun and a nice relief from the grind. The 2nd one is pretty tough, though.

And I really like the new skins that a lot of the cars got. Still not sure why the Supra got left out again...?

Also, the driving does feel different and more predictible. I really like the new physics and the new graphics. It may not be truly "sequal" worthy, but it's definitely a significant improvement over GT5. The DLC will really determine the true potential of the game.

My short list includes the following:

A few premium cars: Mk4 Supra TT, Ferrari 360 Modena, F575M, 996 C4S (yeah, right), E46 3 Series/M3 and 70 Chevelle SS (among others, but those are the ones I'd like first).

And lots more mods at the tuning shop: stroker kits, short headers, long headers, a few intake manifold options, and cam shaft options... and being able to upgrade the brakes in incraments, such as slotted or drilled roters, upgrade the pads, etc... I'd also like to see final drive/ring&pinion options that are not part of the $20000 transmission package.
 
I finally got a chance to play the game for a decent amount of time.

Likewise. I have to say that the new suspension / tire model really makes the cars feel more dynamic and alive...and MR cars like the NSX are a lot more predictable. In general, driving feels more fun while remaining believable. I also like the new circuits, challenges, and coffee breaks (but I still have issues with drift challenges...maybe I need to learn how to do this with a real car before I'll get how to do this in GT).

Seasonal Challenges remain one of the best ways to make money quick...especially when combined with the log in bonus. It didn't take me long to hit 3 million credits. I was able to get by many of the early events with the initially purchased Fit and many more with the NSX. I think I have earned 10 or so cars that I have yet to race more than once if at all.

And one of my favorite additions has been made to the license tests. You see your PSN friends' driving line through the test appear in real time. This elevates license tests above the GT Academy challenges, which merely added an online leaderboard with optional ghost car downloads from the top drivers. This also shifted my focus from simply achieving gold times to beating my friend's records. I can't tell you how many times I stuck with a test, not because I had any trouble earning a gold, but simply because I wanted to establish the best time.

City%20of%20Arts%20and%20Sciences%20-%20Night-X3.jpg


Aside from my previous complaint that not all NSXs are premium models for no easily explained reason, I really must reiterate that I cannot believe how low-res the run-time shadows are...I mean, in some levels they are ridiculously low res. Fortunately, the lighting in general is pretty believable, so I give them a slight pass if this was a necessary step to maintain 60fps. Perhaps more irritating than the shadows is that only your car has working headlights in the night circuits. The circuits look fantastic as they transition into night, but it is painfully obvious that only your car's headlights illuminate the surroundings.
 
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Andretti's Hudson challenge takes place on Streets of Willow and you don't need the car to enter...in fact, you are awarded the Hudson for earning any color trophy. The event is in the Seasonal Challenges. Gold: Cr.550,000 Silver: Cr.380,000 Bronze: Cr.110,000. Remember that the multi-day log-in bonus can double these amounts. You don't have to actually play every day, just keep logging in to earn / maintain the bonus.

There are a couple of seasonal events that earn you high credits, including three that started yesterday:

Lancia Delta HF Integrale Evoluzione Hot Lap: Tsukuba Circuit
Period of Availability: 1/1/2014 22:00 – 1/29/2014 22:00
Gold: Cr.430,000 Silver: Cr.240,000 Bronze: Cr.80,000

Honda 2000 Hot Lap: Matterhorn Rotenboden
Period of Availability: 1/1/2014 22:00 – 1/29/2014 22:00
Gold: Cr.570,000 Silver: Cr.360,000 Bronze: Cr.120,000

15th Anniversary Cars Super Lap Round 3: Circuit de Spa-Francorchamps
Period of Availability: 1/1/2014 22:00 – 1/29/2014 22:00
Gold: Cr.660,000 Silver: Cr.400,000 Bronze: Cr.140,000
 
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Likewise. I have to say that the new suspension / tire model really makes the cars feel more dynamic and alive...and MR cars like the NSX are a lot more predictable.

Have you driven the NSX with the ASC set to OFF? I think by default both of the ones I bought in GT6 were set to ON, but I noticed that with it set to OFF, the NSX in the game is much more tail happy than in real life. And if you're WOT and the back starts to come around, how do you catch/correct it? With ASC ON, it prevents most it happening in the first place, but how do you control it with it off??

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I have only about 4hrs of cumulative playing time. I have no idea how you gain so much credits so quickly.

I see Big Willow but can't seem to find Streets of Willow. Where is that?

So I intially got the game with 1M credits (through Amazon pre-order deal), then I ended doing that 20M credit hack that CoolBerg posted. Since then, however, there have been a few GT6 patches, so they might have fixed/disabled it.

Try this my friend. 20 million credits buys a lot of cars. I have done this twice now for a total of 40 million. I hope to have time to do it a couple more times before they fix this and shut the door.

http://ca.ign.com/videos/2013/12/11/gran-turismo-6-get-20-million-credits-for-free

Also, you can get to Streets of Willow by going into your Garage and doing a Test Drive with any car, it's under World Circuits on the first or second page. I think you can also do it in the Arcade mode. The only thing I've noticed is that you can only go in the Clockwise direction (well, you can only be timed going CW.. there's nothing preventing you from going making a U-turn at the start).
 
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Ah, thanks guys! I want to get in some virtual "Track" Time on SOW before my 1/18/2014 SOW track day. I want to see if my lines actually improves thru the use of GT6. I can already tell my lines have improved for Big Willow.

I think I need to plug into the internet now. I have been playing offline for years. I think that's the reason I don't see these seasonal events?

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btw.. is there a way to pick CW vs. CCW?
 
Have you driven the NSX with the ASC set to OFF?

First thing I do whenever I drive a new car in GT6 is disable all the assists (I leave ABS at 1). I can't believe PD hasn't learned that just maybe some of us would like to be able to set the default driving settings once in a global menu. It's especially annoying with the license tests since you have to remember to turn everything off for each and every test.

Compared to GT5, I have had far less issues catching the NSX after stepping out the rear (this is part of what I was referring to when I said the driving felt more dynamic). I'm not sure I would say the NSX feels any more or less tail happy than it is in real-life...just have to be sensitive to where the grip threshold is via how they transmit that sensation via force feedback wheel and by tire squeal. GT6 definitely exaggerates the latter....more so than GT5...gets a lot louder before tires lose traction. I had my biggest issues with losing traction during the descents on the Matterhorn and Mount Panorama circuits. You have to be really careful to brake in a straight line and definitely do not drop a wheel off the tarmac while braking / accelerating or you will lose it.

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Ah, thanks guys! I want to get in some virtual "Track" Time on SOW before my 1/18/2014 SOW track day....
btw.. is there a way to pick CW vs. CCW?

SOW is one of the few circuits I have driven in real-life prior to playing it in GT game (Infineon was the other...before GT4...can't believe they didn't bring it back for 5 or 6). Driving Streets in GT6 felt immediately familiar.

I didn't see any option for picking CW vs CCW...but I don't think I've actually been to the track selection screen for SOW yet. All of the races I've done in GT6 thus far have been CW.

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I just read on the GTPlanet forum that the CCW option is there, but on another post someone commented that it is not. I guess I'll have to look for it when I get home. I also read that, if you drive through the cones, you can mess around on the skid pad!
 
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Have you driven the NSX with the ASC set to OFF? I think by default both of the ones I bought in GT6 were set to ON, but I noticed that with it set to OFF, the NSX in the game is much more tail happy than in real life. And if you're WOT and the back starts to come around, how do you catch/correct it? With ASC ON, it prevents most it happening in the first place, but how do you control it with it off??

I find the NSX to be much easier to drive in GT6 than in GT5. For some strange reason, the GT5 version was very tail happy. The first mod I would do when buying the '91 was upgrade the diff and turn it way up.

I currently have a 91 in GT6, and I bought only the mods that would make it the "perfectly" responsive car that I would want it to be. I bought a cutomizable suspension (set it up just like the NA2-R), bought the "flat floors," and rigidity upgrade, clutch/flywheel, brakes and some weight reduction and a sports exhaust and sports-hard tires. In that trim, it was making 291 HP and weighed 1242 kg. And it was lapping tracks very quickly even compared to "faster" cars. The brakes provided one of the biggest advantages as I've able to overtake many of the faster cars on corner entry. I'll say the car was "perfect" with that set up, but eventually I broke down and did "full bolt-ons" and she sits at a strong 380 horsepower now.

One other thing that I'm noticing is the HUGE difference between cars that I have not seen since GT3. In GT3, the car you chose actually mattered. Your S-Zero could compete with a Viper because it was so nimble and well behaved by comparison (I lapped Vipers many times racing endurance races against the AI in GT3 with a stock S-Zero). In GT4 and 5, all the cars felt more or less the same to me. Here in GT6, I notice a huge difference between the 91 NSX, the 00 Camaro SS, the Anniversary C2 Corvette and the other cars I've driven for the license tests and events. I am so glad that cars feel so different again. The sense of "choice" is restored in GT6. Whereas in GT4/5, choosing a car was like trying to decide between playing as Ryu or Ken.
 
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Before heading to work this morning, I quickly grabbed the golds for the Lancia Delta and Honda S2000 seasonal events. I now have over 6 million credits. Easy money.
 
I cant believe they developed this game KNOWING the PS4 is coming out. Especially since there are only 14 titles to play (maybe 5 of which interest me and I'm already bored with).... not buying GT6.... same complaint for GTA5!
 
I've read theories that there was a "strategy" to release GT6 on PS3, make a bunch of money with pre-order offers of dozens of exclusive cars... etc, and then release the game again on PS4... so people will have to buy it twice. Would be a bad move for the long term, IMHO, establishing precedent for a bad reputation. Although, every single franchise that I ever liked in the video game world has become lame or boring or taken a direction that I didn't like,except GT, so I don't mind that it's on PS3 as long as it continues to get support.

Unlike other PS releases, though, the PS4 doesn't come with a "next gen" video player (for example, PS1 = CD; PS2 = DVD; PS3 = BluRay; PS4 = BluRay) so the reason to upgrade is diminished, at least for me. My surround sound still works, my TV still handles the resolution and the PS3 is more than enough to do all the other things that it was designed to do. So I'm good for now... PS4/5 can wait until GT7 comes out.

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Likewise. I have to say that the new suspension / tire model really makes the cars feel more dynamic and alive...and MR cars like the NSX are a lot more predictable. In general, driving feels more fun while remaining believable. I also like the new circuits, challenges, and coffee breaks (but I still have issues with drift challenges...maybe I need to learn how to do this with a real car before I'll get how to do this in GT).

Seasonal Challenges remain one of the best ways to make money quick...especially when combined with the log in bonus. It didn't take me long to hit 3 million credits. I was able to get by many of the early events with the initially purchased Fit and many more with the NSX. I think I have earned 10 or so cars that I have yet to race more than once if at all.

And one of my favorite additions has been made to the license tests. You see your PSN friends' driving line through the test appear in real time. This elevates license tests above the GT Academy challenges, which merely added an online leaderboard with optional ghost car downloads from the top drivers. This also shifted my focus from simply achieving gold times to beating my friend's records. I can't tell you how many times I stuck with a test, not because I had any trouble earning a gold, but simply because I wanted to establish the best time.


Aside from my previous complaint that not all NSXs are premium models for no easily explained reason, I really must reiterate that I cannot believe how low-res the run-time shadows are...I mean, in some levels they are ridiculously low res. Fortunately, the lighting in general is pretty believable, so I give them a slight pass if this was a necessary step to maintain 60fps. Perhaps more irritating than the shadows is that only your car has working headlights in the night circuits. The circuits look fantastic as they transition into night, but it is painfully obvious that only your car's headlights illuminate the surroundings.

I would like to try the game with shadows turned off, honestly :/
 
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A little off topic but this is actual game play of driveclub... The PS4 has an octa-core AMD CPU and a high end ATI Radieon GPU chip that has almost 3K stream processors... so yes it's far and away 10x more powerful than the ps3. I'm just bummed that there are really no games out yet for it.
 
Oh, I don't doubt that it's more powerful. But for my purposes (watching movies and playing Gran Turismo, and the occasional PS1 classic that I downloaded for $5), all that hardware is really low on my priority list. That's all I was trying to say.
 
I've read theories that there was a "strategy" to release GT6 on PS3, make a bunch of money with pre-order offers of dozens of exclusive cars... etc, and then release the game again on PS4... so people will have to buy it twice.

I've never read any such theories...and I seriously doubt that was their intention.

My theory is more grounded with my experience in the industry. No game developer would invest a ton of time and money creating a proprietary engine for a specific hardware platform and release only a single title using that engine. Polyphony took an unusually long time to release GT5...they obviously had a very rough time developing for PS3 and, given the success of the franchise on PS2, they had to deliver a level of quality an quantity that met huge expectations. I view their release of GT5: Prologue, which was obviously more of a demo for GT5 than a full release, more as a way to keep fans of the series from jumping ship to the competitor's platform than as a money grab. It is more likely that Polyphony NEEDED Prologue to be successful to buy them additional development time and money to finish GT5.

If Polyphony Digital really was THAT greedy, they could have released GT6 as a Prologue release and waited until the rest of the promised features are done before releasing a more complete GT6. Or they could charge for every new feature they add via DLC. I'll be very curious to see how many of the DLC items they have promised for 2014 will be free.

Sony's strategy has always been a bit longer term than its competitors. God of War 2 came out on PS2 after PS3 was released and was a huge hit because the audience was already there. The PS2 installation base continued growing well into the PS3 console cycle. Sales for PS3, which hit its sales stride later than PS2, is expected to continue for the forseeable future. It just makes more financial sense to release a high profile sequel on the already established platform especially if it is built off of the same engine. Would you call this a money grab?

Also, very few developers want to be a launch-window developer because it is very hard to release a quality project when you spend a large amount of the development cycle waiting for the hardware specification to finalize. Heck, for much of the time, you have to guess what the hardware will be capable of...what features it will support. There's a very good reason games usually look and play considerably better when released closer to the second holiday season after a console's launch.

I personally chose to not get a PS4 at launch...and probably won't get one until the next batch of AAA titles are released. PS4, like PS3, is an evolving platform. The feature set will change and improve over time. At the moment, it lacks a compelling game library and, more disturbingly, lacks media functionality of its predecessor....both of which I expect to improve before I buy one. PS4's launch was arguably handled infinitely better than PS3, the price is better, there were many more quality titles to play than even PS2, and PSN is in a much better place than it was during its early days, but nothing offered is necessarily of the type that would make me say I must have the system now. I, for one, am extremely happy that GT6 is on PS3 as it will likely be what I play up until PS4's release. I also have a huge "pile of shame"...games in my backlog on Steam, Origin, PS3, PS2, Xbox 360, Xbox, Gamecube, so it's not like I am desperate for content.

That said, what I would personally like to see happen is Polyphony releases a quick port of GT6 on PS4 sometime this year (perhaps around the holiday season) as part of Sony's Cross-Buy program. Flow and Flower are current examples of this...if you own such titles on PS3, you can download them free on PS4. What this would give Polyphony is an excuse to release a feature complete version of the existing sequel, polished, and perhaps somewhat visually upgraded from its PS3 counterpart free from the unreasonable expectations that will likely accompany their first full-fledged PS4 effort. To truly do it right, they would let you carry over your career (and any purchased content) from the PS3 version. Some publishers are offering discounts for upgrading from PS3 to PS4 versions of their games (Assassin's Creed IV is one that comes to mind), but doing this for free would certainly end the "money grab" discussion once and for all.
 
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I personally chose to not get a PS4 at launch...and probably won't get one until the next batch of AAA titles are released. PS4, like PS3, is an evolving platform. The feature set will change and improve over time. At the moment, it lacks a compelling game library and, more disturbingly, lacks media functionality of its predecessor....both of which I expect to improve before I buy one. PS4's launch was arguably handled infinitely better than PS3, the price is better, there were many more quality titles to play than even PS2, and PSN is in a much better place than it was during its early days, but nothing offered is necessarily of the type that would make me say I must have the system now. I, for one, am extremely happy that GT6 is on PS3 as it will likely be what I play up until PS4's release. I also have a huge "pile of shame"...games in my backlog on Steam, Origin, PS3, PS2, Xbox 360, Xbox, Gamecube, so it's not like I am desperate for content.

I agree. I never buy a console just because it's released. I find, like in the automoive world, the first model year of a product (or version 1.0, if you will), usually has some annoying issues. Once all the kinks are worked out, I usually come on board with the current generation of stuff on the market.

For what it's worth, what I'd read was on some guy's blog. It wasn't in industry media. I, too, am greatful for a PS3 release. And look forward to playing GT6 for the second time tomorrow on my day off.
 
Turns out I did waste money when I bought the '91 Acura NSX early on...because I just received one as a gift. I forgot to look for a prize list online. I usually try to avoid buying cars that I will win so that I can use the money on upgrades or on cars I can't receive as a prize.
 
I'm not sure if it still works, but there's actually a way to cheat in the game to get almost infinite credits. :smile:

What you need to do is download version 1.01, at which point you'll receive the free Mercedes Benz Vision. Once you have that car, quit the game, exit out and delete the version 1.01 download patch. Go back into the game, but decline the software update this time. When the game fires up, sell the Vision and you'll get $333 million credits, unfortunately the game maxes at $20 million credits. However, now you can exit the game, reload the 1.01 patch and buy 20 more Visions and repeat the process. I have 400+ cars already and don't even have all my licenses yet.

I know someone people don't want to cheat, while others are frustrated by having limited funds. Just throwing it out there to help people out if they want the option.
 
About two weeks ago I finished all of the races in the game with gold except for NASCAR. Waiting for an update with more events now..... Game is way too short.
 
Turns out I did waste money when I bought the '91 Acura NSX early on...because I just received one as a gift. I forgot to look for a prize list online. I usually try to avoid buying cars that I will win so that I can use the money on upgrades or on cars I can't receive as a prize.

Same happened to me last night, LOL!


About two weeks ago I finished all of the races in the game with gold except for NASCAR. Waiting for an update with more events now..... Game is way too short.

I honestly think GT3 had the best "formula" for content. The races had enough variety without forcing me to buy a bunch of cars that I don't want or will only use once. There was some of that in GT3, but for the most part, I could pick a few of my favorites and run through the game with those, with the occasional Vitz race forcing me to drive a pathetically slow car on tracks with super long straightaways (SSR 5, for example). Still, I feel that 4, 5 and 6 are a little bit too limiting sometimes in that your favorite car isn't allowed in a significant portion of the races.

Also, more variety in the cars dirven by the AI would be nice (GT6 seems to address this, but I have not played enough to know yet).

If it were my game to design, I'd make the race series progressively faster in each series. For example, in the FF race in the B league, I'd add more events (maybe 10 or so) with each track becoming progressively more technical and increasing the performance point limit of the AI and the player. Each race would yield progressively more money, allowing some to be spent upgrading the car, while still leaving room for a profit after each race. That way, your "investment" into the FF car can actually feel like it's worthwhile. After winning a championship or a series of events (such as the FF challenge), I would award four or five things: money, a new car (perhaps in a special color or something), a free paint chip or racing gear, a gift coupon for free pit services, and a coupon for a free "unique" (as in not available at the tuning shop) tuning part good for one car (a special exhaust or a special turbo charger, etc, kind of like what GT4 had with the "original" options at the various licensed tuners they used). Some examples of a unique mod might be a bigger nitrous bottle (i.e. lasts longer), a higher boost supercharger (with a COMPLETELY different torque/power curve, not just raised by X%), a better braking system (fades less, stops faster, is lighter weight, etc), or it could be something completely off the wall like a more advanced fuel system (which is not available at the tuning shop) that changes injectors, fuel pump, ECU, fuel maps, etc, essentially raising the area under the whole curve.... blah... so much potential this series has... I've said too much already. Stopping now....
 
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Found a prize list...the '91 NSX is my only *wasted* purchase, so I'm still happy.

http://www.gtplanet.net/forum/threa...s-now-with-helpful-threads-04-01-2014.291615/

I didn't realize some of the prize cars weren't award until you got all of the stars within a career level. Before I found the list, I wasn't aware that the Goodwood Festival of Speed awarded cars (I still had a silver per series in the first three series, so I quickly went through them this morning to earn those cars).

BTW, I'm having a heckuva time earning the gold in that M4 seasonal challenge. Very close, but I keep losing the rear because I either enter a turn too hot or get on the accelerator or too early or quickly...and, surprisingly, I'm having a harder time recovering from slides in it than in the NSX. Car feels heavy.
 
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