The F430 is fun...
I think it revs too fast everyting above 7k it's just zap and it's at the limiter, the 430 and the F1 2007 are the only ones I drive with the paddle shifter, they are just too fast to shift with clutch and 6speed.
The F430 is fun...
So how is the AI in GT5 Prologue? Is it the same as in GT3 and GT4? For example, do the AI cars ever go off thier line to avoid hitting you as you brake for a corner (or at least adjust their braking time so as not to slam you into the wall)?
Interesting...
After playing GT3 and "mastering" it, and then getting GT4 and feeling like that game was a bit of a let down in terms of being a "new" game, I'm a little skeptical of GT5.
I want the following:
More tunability on all cars (turbo/supercharge ANY car I want... as well as control the boost; increase the displacement on ANY car I want, not just Civics or Skylines). I want the tuning to be more realistic. Rather than the game just applying a formula (or whatever it does) to calculate horsepower numbers... let's see some actual trade offs between this mod or that. Turbo lag needs to be more realistic.
Engine swaps would be cool.
The cars need to feel more different from each other. I felt that GT3 did a much better job of differentiating between the differences from one car to the next than GT4 did.
And one thing that I ABSOLUTELY want to see is a REASON to own a front wheel drive car other than for that one stupid race that requires it. For example, if it were up to me, I'd make entire leagues based upon drive train.
A-Spec Points are a nice touch, but they don't actually produce a tangible reward. Make certain races only playable after achieving a certain number of points (or perhaps after achieving a certain number of points on a certain track. For example, in order to "unlock" a bonus stage, you have to beat a prior stage with a certain A-Spec score. Or your A-Spec point may influence the amount of winnings you get or the prize car or whatever.
It would be nice if manual and auto transmission cars actually had different transmissions (6 speed manual, 4 speed auto, for example).
I would like to see various mods affect the weight of the car. Big breaks are heavy! Roll cages add some weight, too... lighter weight wheels reduce unsprug mass etc...
It's time to take it to the next level. There are other games that go into this level of detail with the tuning (Tokyo Xtreme Racer 3, to name an OLD one), but GT needs it in order to monopolize, IMHO.
I love GT, but in order for me to drop $6,000,000 (or however much it costs) on a PS3, GT5 will have to BLOW previous GTs out of the water, hands down.
just got this on Friday.
I'm not nearly as good as I thought. Maybe I need to buy a wheel. It's hard for me to justify spending $100+ on a wheel for one game that I'm more than half-way through though.
yea im thinking about getting the wheel... I'm finding my limit is at the S class where all the cars are tuned and its very difficult to start in 16th place and get even anywhere near 3rd place.. (which is what you need to complete the event).... sigh! not sure how much a wheel will help!
I was having trouble beating the F40 challenge in S Class with the dual thumbsticks. Couldn't get any better than sixth. Then I hooked up my wheel...3rd place on the first try.
That said, I haven't been able to finish better than third...but I'll keep trying because third earns 20,000cr, one lap of Suzuka doesn't take all that long, and I really don't mind listening to the F40's engine over and over again.
As for trying to guess how Polyphony Digital will structure the progression for GT5 (based on Prologue's structure), it is really hard to say. I mean, GT4: Prologue was essentially just license tests...so, in that case, you couldn't really tell how GT4's progression would be when it finally came out. GT5: Prologue, however, already introduces new concepts into the Gran Turismo formula including online multiplayer (up to 16 players), events limited by performance points (which can be allocated towards weight, power, downforce, etc.), on-the-fly tuning of various attributes (TCS, ABS, brake balance...). One can assume that the full game will see the return of tuning based on parts, but I'm sure that both the on-the-fly and quick tune features from Prologue will still apply.
It has been said that GT5: Prologue will also get physical damage modeling later in the year as free downloadable content.
I'm also guessing that we'll see some other surprises by the time the full game comes out.
The cars need to feel more different from each other. I felt that GT3 did a much better job of differentiating between the differences from one car to the next than GT4 did.
It would be nice if manual and auto transmission cars actually had different transmissions (6 speed manual, 4 speed auto, for example).
THE RING! OMG I cant wait! Thanks Eric!
Also how do you do the tune on the fly with the regular controller? I always have to back out of the session and go to the quick menu. Thx
I have not been able to get anything I own to pass the two P700 events at Fuji and Suzuka. I think they are S-7/8 and S-10. If anyone has tips, let me know what you used to do it?
I have mostly golds pre-S (one silver each in C, in B, and in A)...the GT-R tuned seems to eat through the 680pp events without any challenge. I have more fun going through the 630pp events with the NSX-R.
I was under the impression that once you clear the S class events, you get the Ferrari F1 car? I guess not... what is the prize car after you complete the S class events then?
They seem a bit inconsistent. Hitting the wall, sometimes I get hit with the penalty, sometimes I dont. Heck sometimes I smack the wall hard and get nothing, yet sometimes I barely brush it and boom, penalty. The shortcut penalty, same thing, sometimes I am trying to avoid the crash in front of me so I have to get out of the way, but nope I get dinged there too.
There's no prize car, after finishing the S Class you're allowed to buy the F2007 F1. You still need 2 000 000 credits tho... :wink:
There's no prize car, after finishing the S Class you're allowed to buy the F2007 F1. You still need 2 000 000 credits tho... :wink:
Daaaaw man! I guess wherever I read it was yanking my chain... Earing 2MCR is going to be tough!
[..]
Yep but it's worth it, the F2007 F1 is ridiculous fast, GT5 is the first game that delivers a good feeling how fast F1 realy is in my opinion.
What I did notice are new time trails that are specific to car models now.